CHAPTER FIVE
Version:1.0
StartHTML:0000000105
EndHTML:0000109402
StartFragment:0000003214
EndFragment:0000109366
CHAPTER FIVE
Pg 54
As I drive down the tunnel, the overhead lights flicker once,
then go out altogether. I switch on the headlights. Is it a power
failure or has someone deliberately cut the power? In the yellow beams
of the headlights, I see something — water! The tunnel road is awash with
swiftly flowing water.
The tunnel was
as dry as a bone before. Where is the water coming from?
With one hand
on the wheel, I fumble around in the glove compartment and pull out a torch. The water is
rising, sloshing around the jeep floor. I can feel my boots getting wet.
I don't dare
stop ... I've got to keep moving. I can't afford to be stranded in the
middle of a flooded tunnel.
Pg 55
Shining the
torch on the passing walls, I can see where the water is coming from.
Cracks have appeared in the riveted steel walls and water is pouring
through. There's only one possible explanation. Deep Ark 6 must've been
hit by the earthquake after all.
That might
explain why the place is like a ghost town. It might also explain why
the lab is such a mess. Maybe the evacuation alarm sounded and the
staff grabbed whatever they could and bolted for the exits.
But that
doesn't explain why Dad left his precious antivenoms lying in the back
of a jeep. I know he would never do that. Not if he had a choice. That
box contains his life's work.
So where does
that leave me? And where is my father?
I reach the
first security gate, stop the jeep and jump out into water that almost
reaches my knees. With all my strength, I swing the metal gate closed and
seal it shut manually. If the tunnel beyond floods, it won't breach the sealed gate. I'm safe
for the time being.
Unless the
rest of DA6 is leaking, too. In which
Pg 56
case, I have
just sealed my only escape exit.
I speed past the second barbed wire gate and pull up outside
the Hub. The headlights pick out the smashed door and the debris within. At least I can't
see any water. But there is movement. Lots of it.
The whole floor
of the Hub is swarming with snakes.
From the
safety of the jeep, I swing the torch beam over the walls. Spiders! Big,
black, hairy brutes, crawling over each other in a frenzy.
I shudder
inside my protective suit. There is no way I'm going into that room.
Throwing the
jeep into reverse, I back up.
The wheels
crunch over something brittle. It sounds like feet stepping on
eggshells. I don't hang around to find out what it is.
Eight black
tunnels lead away from the Hub. Seven of them run the length of DA6,
past the reptile and arachnid enclosures. I do not want to go down any
of those.
I choose the
last tunnel: tunnel eight. I know this leads to DA6's power station. If
the power has been manually turned off, then someone
Pg 57
must still be here. Maybe my dad.
It's a slim
chance, but it's all I have.
Besides, I need to get the power
back on somehow — and fast. I can't rely on my torch batteries
lasting forever and I'm certainly not going down any of those other tunnels
without the lights on full.
Then something else hits me.
With the power off, the air supply generator has stopped. Soon DA6 will
start running out of air. I can already feel it thinning as I suck it
in through my laminated face mask.
The power
station squats in the darkness at the end of tunnel eight as I pull to a
halt. I step out of the jeep cautiously.
"Dad! Are you in there? It's me, Rom!"
There's no
answer. I can't see any snakes but, just to be sure, I stuff Hammerhead's flare gun in
the pocket of my protective suit. Then, torch in hand, I approach the
door to the power station.
Pg 58
It's locked. I
check the outside of the building. There's no other way in. The power
station has no windows or back entries.
Time is
running out. The air is noticeably harder to breathe. I have to make a
decision.
Sitting on the
bonnet of the jeep, my mind racing, I run over the options. I could assume that Dad and
tho others have evacuated safely. That would mean I need to head back to
the Sea
Slug before the exit tunnel is totally flooded — and before the air runs out.
Or, I could
assume that he's still here, somewhere in DA6. In which case, he's probably in need of my
help. That would mean a longer search. And that would mean I'd need to get the
power back on.
In the end,
there's no choice. Taking the flare gun from my pocket, I hold it in both
hands, aim it at the locked door and pull the trigger.
The air fills
with smoke and noise and the power of the exploding flare sends me flying backwards.
When I stagger to my feet, the lock is shattered and the power station door
is open. I feel like a gunslinger: Rom the Kid! I swing the
Pg 59
heavy flare
gun on my gloved finger and slide it back into my pocket.
Inside, the
power station is dark and creepy. The huge generator looms up in my torch
beam like some kind of Frankenstein's monster. Coils of wire spill out like
guts from its metal belly. I sweep the beam over the floor and the ceiling. No
creepy-crawlies.
At the base of the massive
generator is some sort of control panel covered with switches, knobs and
dials. I'm desperately trying to figure out what each switch does when suddenly
my torch
flickers and dies.
I shake it frantically. Don't
give up on me now!
The yellow
light glows again, but only dully.
Now I'm really freaking out.
Without light I'm helpless, blind. I scan the control panel with rising panic.
The torch beam
falls on a large red switch
with the label WARNING! Master Auxiliary. I've got
nothing to lose, so I switch it on. For a second, nothing happens. Then
the glorious
roar of whirring motors and whining
Pg 60
generators fills the room. The lights flick on and
I
can feel the sweet flow of fresh air.
It takes a
moment for my eyes to adjust to the sudden brightness. That's when I
see the panel of switches to the left of the control panel, marked DA6
Security. The switches are labelled with the names and numbers of
the main security gates and all the reptile and arachnid cages. Above
each switch are two lights: green to indicate Gate Closed, red for Gate Open.
All the lights glow red.
Someone has
deliberately opened all the security gates. All, that is, except the door to
the power
station. Why?
Because they
don't want anyone to be able to switch the power back on.
Yet there was
power when Old Joe and I first arrived at DA6. So the generator was switched off only a
short while ago ... Which means that whoever was responsible is still nearby.
I whirl
around, expecting to see someone standing behind me. But there is no one, just the whirr of the
generator and the harsh, bright light.
Pg 61
"I'm starting to imagine things," I say, thinking aloud.
All of a
sudden, I hear a metallic clang, and it isn't my imagination playing tricks.
"Who's there?" I shout.
There is
silence, then the sound of footsteps. Fast, thudding steps.
Someone is
running down one of the shadowy corridors at the back of the huge
generator.
I begin to
sprint after them. The heavy protective suit isn't made for speed and I'm soon
gasping for breath. I yank off the face mask for a minute and
listen.
The footsteps have stopped.
"My name is Rom!" I call out. "I'm
Dr Buller's son. I'm looking for my dad!"
The footsteps sound again — this time heading back
towards the control panel. I'm about to give chase when the lights black out and the
generator whirrs into silence.
Now I'm fumbling in complete darkness. I whack my
shins on a metal lever and fall to my knees in pain. I hear the door of
the power station creak open, then slam shut. Then, to my
Pg 62
horror, I hear the sound of my jeep starting up and powering
off!
Whoever it is has escaped, leaving me stranded in
the dark with no wheels. I crawl along in the blackness until I finally feel
the familiar
switches of the control panel. Moments later, the generator whirrs back to
life and the lights flicker on.
Slumped on the floor against the panel, knees up to my chin,
I feel an icy wave of loneliness wash over me. For all I know, I'm
trapped here forever. My home, Basin City, is flooded, my friends
evacuated to who knows where.
And my dad? I pray that he is still alive somewhere.
On top of all that, some crazy person is on the loose in
my jeep. Where are they headed?
I feel a sudden lurch in my gut. Of course! They'll
be headed for the only way out of this snake zoo — the docking bay and the Sea Slug. And here I am, powerless to
stop them. I can't even warn Old Joe and Hammerhead.
I get up and thump the control panel
in frustration.
Pg 63
The control
panel! Why didn't I think of it before?
I have the whole of DA6 at my fingertips. Whoever is in
that jeep is about to have the tables turned on them.
I find the switch for the exit tunnel gate and flick it off.
The green light glows. Now the gate is sealed and locked.
"Trapped like a rat, my sneaky friend!"
I say, as I head out towards tunnel eight.
Twenty minutes later, I see the Hub
glowing up ahead. With any luck, my stolen jeep has passed this point
before the gates snapped closed. That would place it between the flooded
section and the Hub — trapped. All the same, I approach the brilliantly
lit building cautiously.
I don't see the jeep. Just the dud one
with the dead battery.
I'm determined to continue searching for Dad. Which
means getting past the Hub to the other tunnels, the ones that lead down
to the
Pg 64
reptiles cage.
And that means entering a world of creepy-crawlies.
I can see
movement, lots of it, by the shattered door. Snakes of every hue and shade
slither and coil there. The car park looks pretty clear. Just a dozen or so snakes lurking
in the shadow of the dud jeep. They're silvery-scaled, with patches of pale brown
running up their backs. My mind races, trying to remember where I've
seen them before.
Then it comes to me in a flash. The bookshelf at home. Dad
had proudly placed the skin of one of those critters on the top shelf.
"They shed their skin four times a year, Rom," he told me.
"It's called sloughing."
I'd tried to show some interest. "What's that one called
then?"
"This is the skin of a North American sidewinder. Beautiful, isn't it?"
"Does it bite?" I'd asked
Dad had just
laughed and replied, "They all bite, son. But this is just its skin,
so I reckon you'll be okay"
At the time, I'd thought it was pretty
Pg 65
disgusting
having a snake skin lying around my living room. Now there are a dozen
live ones not more than a metre away.
Well, here goes.
Pressing myself
against the steel wall of the tunnel, I slowly inch across the car park. The snakes follow
my progress with their horrible, lidless eyes.
My eyes are so
fixed on them that I'm not paying attention to the tunnel wall itself. Suddenly, my
gloved hand feels something spongy. I recoil in horror.
The whole wall is crawling with spiders!
Most are as big
as my hand — some are even bigger. Their bodies are orange, with long, spindly legs,
like knitting needles, dotted at the joints with yellow. I don't need to
pick my brain for the name of these monsters. They are golden silk
orb-weavers — big enough to prey on birds and other small animals.
I swat a huge
one off the back of my neck and another from my shoulder. They skid
under the jeep, where the startled sidewinders make short work of them.
Pg 66
While the snakes are distracted, I make a break for the tunnels, shedding
orb-weavers as I run. I can feel them crunching under my boots.
The exit tunnel is locked, of course. I'd made sure of that. I hurriedly
scan the others. Tunnels two to four hold the smaller variety of snake; five and
six house the big ones, like the boa and anaconda. That leaves tunnel
seven —the spiders.
Which one to go down?
The sidewinders have finished their spider snacks and are
on the move, headed my way. I feel a strong impulse to go down tunnel seven.
With no time to reflect on my
decision, I race headlong towards it.
59
No comments:
Post a Comment
Hi
This is a learning blog, please leave a positive comment for the learners in room 11. We enjoy knowing who is making the comments so please include your name. Thanks
Note: Only a member of this blog may post a comment.